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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } What to put monk heros on? - Page 2 - Guild Wars Forums - GW Guru
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Old Dec 13, 2007, 11:17 AM // 11:17   #21
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Quote:
Originally Posted by Faer
oshi- namedrops, lul.

Paragons are pretty badass though. Providing key passive defense while also adding nifty DPS? Yesplz. Throw in a Necro/Rt healer alongside a henchie Monk, and you are good to go. There's no way you can fail, unless you are bad IRL.
Now if only we could set them up as TNTF/SY
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Old Dec 13, 2007, 11:21 AM // 11:21   #22
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Quote:
Originally Posted by RhanoctJocosa
QFT.
Rt (note the two interrups were for charr meteor showers in cathedral of flames, the last thing i did with him)

[skill]Weapon of Remedy[/skill] [skill]Vengeful Weapon[/skill] [skill]Leech Signet[/skill] [skill]Splinter Weapon[/skill] [skill]Ancestors' Rage[/skill] [skill]Power Drain[/skill] [skill]Protective Was Kaolai[/skill] [skill]Death Pact Signet[/skill]
Did you ever consider swapping out Vengeful for the god of weapon spells that is Warmongers?



My necro switched to this:
[skill]Spiteful Spirit[/skill] [skill]Barbs[/skill] [skill]Reckless Haste[/skill] [skill]Enfeebling Blood[/skill] [skill]Splinter Weapon[/skill] [skill]Warmonger's Weapon[/skill]
Last two are up to the user:
[skill]Signet Of Lost Souls[/skill]
[skill]Death Pact Signet[/skill] is too dangerous on heroes (although I ABSOLUTELY love it!) so I still stick with [skill]Flesh Of My Flesh[/skill]
[skill]Ancestors' Rage[/skill]
[skill]Mark Of Pain[/skill]
10/10/11 Curses (before runes)

So you have the godliness that is a cursing necro combined with the superiority of the weapon spells all rolled into one!
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Old Dec 13, 2007, 11:40 AM // 11:40   #23
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Quote:
Originally Posted by RhanoctJocosa
Now if only we could set them up as TNTF/SY
Yeah, but that's what I'm for (when I actually play GW), mirite?
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Old Dec 13, 2007, 12:04 PM // 12:04   #24
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Quote:
Originally Posted by Faer
Yeah, but that's what I'm for (when I actually play GW), mirite?
True ^^

Quote:
Originally Posted by upier
Did you ever consider swapping out Vengeful for the god of weapon spells that is Warmongers?
Oops, misread what you said. Basically I don't care about what's in the spot of vengeful; I have splinter on me 100% of the time. I could throw warmongers on a Para or something but it really isn't that good in PvE.

Last edited by RhanoctJocosa; Dec 13, 2007 at 12:07 PM // 12:07..
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Old Dec 13, 2007, 12:51 PM // 12:51   #25
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1 attack = Best defense

The only place i use 3 heal monks and a support paragorn is to fight abaddon, and get masters in hard mode... more monks = less damage = dead... if foes die fast... no need for heal...

2 bad skills bars

some ppls hate who say "ping your bar"... bad skill bars = fail

my monks use cheap, fast, and long range skills...

expensive skills = fast energy drain, if you use 1 skill to manage energy is a waste of 1 slot

while a hero use a 2 seconds skill ppls die...

touch skills are bad because they will try to use this and while they walk to use it, they dont heal, if they crip or hexed is like a 3? 4? 5? seconds cast time skill...

somethimes enchats are good sometimes foe mesmers are just waiting to stip it and do 100 damage...

3 open the heros skill window, and look how they use the skills (that you choose) sadly they dont use some good skills and use bad skills a lot... strip bad skills and try to put skill they use... sometimes they dont use skills you want they use change this skills for other...

4 about AI... Devona have better AI that some ppls... heros and henchs have some fails in AI its true but nothing that avoid the use of them to do missions, vanishs in hard mode...

5 sinergy, all my heros skill bars have sinergy they work togheter they mass blind, they mass weak, they use skill to do damage and avoid damage for the rest of the team... who work for the team... why MM are popular? because they do a lot of damage? no because they avoid a lot of damage... AeO earth ele with wards is a cool guy... a necro with some curses avoid a lot of damage and do a lot of damage... a not very popular smiter monk heal nicely, and strip hex, avoid damage and strip cond these days and with smite boom heal for 100 <> 120 every time the hero use a skill on you and off course do a lot of damage...

6 say heros and henchs have bad AI is easy, and about human "AI"... heros are what you are...

7 Devona dont piss... Alesia dont go AFK... Dunkoro dont smoke...

sorry about my weak english, but everytime i see ppls say heros and henchs are bad its piss me off... i kown they have bad issues and "good" (not the r/mo i find last nite with sword and shield) human players are allways better than heros and henchs, but i use heros and henchs 95% time in any place and any mode normal or hard, i avoid use them only in elite areas, but is true with 2 human ppls and 6 heros you can do 100% of elite areas and with 3 human and 5 heros you can kill mallyx
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Old Dec 13, 2007, 12:52 PM // 12:52   #26
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I normally run with a prot hero (talkhora) and a healer hench (menhlo). I will sometimes use Morghan as a party paragon. All my heroes are set to guard and they are all given good weapons and are fully runed and have full insignias.
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Old Dec 13, 2007, 01:06 PM // 13:06   #27
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*sigh*

Monk heroes must be set to avoid in order to kite properly.

... Oh, did you want them to wand that dazed boss once every 2 mins?

There's no argument really.
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Old Dec 13, 2007, 01:09 PM // 13:09   #28
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your 4 monk H/H team for HM is epic fail, and you are dying because your skill bars are probably crap.

I'll waste more of my time by posting you my version of the 3 necro hero way that will make HM PVE soooo much easier to you, but I doubt you'll listen because OMG theres no Monks!!!!



http://img88.imageshack.us/img88/799/gwherowayxt4.png

For henchies I pick the Mind Burn fire hench (Crap, inefficient, but kills things), the two healer hench, and another damage henchie or an interupter where there is one.

Endgame factions is a lot more fun. I vanquished all of the luxon Jade sea areas using Seaguard Gita, Aeson, Seaguard Hala and Daeman. I just preffered the more efficient bars over Argo/Cynn for a change and it was far easier then NM with pugs.

Make sure to synergise your prot skills. If you have a hench monk with Aegis and Prot spirit, change your MM to Spirit Bond and Extinguish, unless you cant fit aegis on your proffesions skill bar, in that case keep the two copies between your MM and Hench. I would rather prefer to spec Monk heroes with another player which dont have aegis So that I can chain it with my MM.

With another Player, Ideally I would use two monk heroes, both as Heal/Prot hybrids, another SF and an interupter if possible. That just leads to godly piss easy vanquishes anywhere.

The three necros work for any proffesion. If you are a physical damage character, then you can try change PWK on the SS necro to splinter weapon, so to be hitting your enemies with splinter weapon, barbs and mark or pain.

Again, its up to you people if you want to listen to my advise, or just flame me and call me noob but W/E. I'm vanquishing about 3-5 areas a day and will be legendary vanquisher with my noob skill bars
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Old Dec 13, 2007, 01:10 PM // 13:10   #29
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O.o, Image shack cropped my image too much omg. Squint and strain your eyes to read.
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Old Dec 13, 2007, 05:12 PM // 17:12   #30
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I very few complaints about my Heroes. I have read thru so many builds at Wiki, used and modified some of them to find what works for me.

Like someone above said, open their skill bars during fights and watch what they use. Certain skills give better heals when certain conditions exist, they aren't often used unless those conditions do exist. Give them some enchantments that help conserve energy and watch them heal/protect their buns off.

BTW; Avoid Combat for monks
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Old Dec 13, 2007, 05:17 PM // 17:17   #31
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Hmm...well I used to put them on guard but then I was told to put them on avoid so they'd focus on healing more. But it seems to me that they work the same way either way, so...yeah.
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Old Dec 15, 2007, 07:02 PM // 19:02   #32
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Quote:
Originally Posted by Perkunas
I very few complaints about my Heroes.
Me too, except that Olias is a complete douche. He makes a better ritualist than necro.

The main problem with heroes is that they don't know when to not use certain skills, and some skills have a high priority. This means that there are cases where one skill can completely ruin your entire hero because they waste energy. Some skills have a high priority such as Signet of Synergy or Resilient Weapon. The former will keep someone healed. The latter will only drain energy unless you micro them manually.

It is wise to learn the order in which the hero uses skills. Sometimes the hero favors a skill which is meant to be used occasionally, and neglects the skills you want them to use most often. It doesn't necessarily mean your hero has a bad bar, it just means that your hero has a skill that they have no idea how to use.

As a general rule, short recharge skills with high energy costs are risky on heros.
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Old Dec 16, 2007, 07:04 AM // 07:04   #33
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Quote:
Originally Posted by Draginvry
As a general rule, short recharge skills with high energy costs are risky on heros.
True. Tried and tested it on Master of Whispers spamming [wiki]Heal Area[/wiki] on his minions.
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